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<title>Decaflon Forum: Apple</title>
<link>http://decaflon.com/notes/</link>
<description>Decaflon Forum: Apple</description>
<language>en</language>
<pubDate>Mon, 01 Dec 2008 23:34:13 +0000</pubDate>

<item>
<title>Should I buy the iPod Touch, if I already have a iPod nano 8gb 3rd generation?</title>
<link>http://decaflon.com/apple/notes/16355/p/1/#response-120523</link>
<pubDate>Sun, 16 Nov 2008 19:57:38</pubDate>
<dc:creator>valt-su</dc:creator>
<guid isPermaLink="false">120523</guid>
<description>&lt;p&gt;I need help...&lt;/p&gt;
&lt;p&gt;I don't know should I buy the iPod touch for this xmas. I have an iPod nano 8gb, that I got about six months ago. &lt;/p&gt;
&lt;p&gt;Theres something wrong with the iPod i have because it allways &quot;freezes&quot; when I connect it to my PC.  Also it says in iTunes that how much &quot;media&quot; can I sync into it and it says 7,4gb but it should be 8,0gb. Also the NEXT botton and PLAY/PAUSE botton on my ipod nano are not working. The place where i connect the USB cable on my iPod is VERY dirty. &lt;/p&gt;
&lt;p&gt;So... should I buy the touch? I really want it and the wi-fi would be very usefull for me. I do not have much money (im 13) because i bought three months ago something big, but im sure i will have 250€ in a month time. &lt;/p&gt;
&lt;p&gt;(one more question, is 8gb good for me because I have only 3,5gb of music I listen to?) (sry, bad english)
&lt;/p&gt;</description>
</item>
<item>
<title>Apple hints at lower prices as iPod, notebook refresh on tap</title>
<link>http://decaflon.com/apple/notes/15663/p/1/#response-119275</link>
<pubDate>Tue, 22 Jul 2008 22:36:25</pubDate>
<dc:creator>Scrivs</dc:creator>
<guid isPermaLink="false">119275</guid>
<description>&lt;p&gt;I'd say that I am going to get a new notebook and possibly desktop within the next 12 months so the next upgrade will be interesting to see since it fits within my timespan. I know not too many people hope for this, but I'm hoping for a decent graphical update in the notebooks to give them a bit more juice than what they currently have.&lt;/p&gt;
&lt;p&gt;You can keep the rest of the fancy stuff.
&lt;/p&gt;</description>
</item>
<item>
<title>Apple's App Store Offerings Still Have A Long Way To Go</title>
<link>http://decaflon.com/apple/notes/15570/p/1/#response-119054</link>
<pubDate>Mon, 14 Jul 2008 23:32:10</pubDate>
<dc:creator>Mike</dc:creator>
<guid isPermaLink="false">119054</guid>
<description>&lt;p&gt;At the end of this article, I started getting into why most of the Social Networking apps I've downloaded have gotten the axe and it's simple: what they think I want is the opposite of what I want.&lt;/p&gt;
&lt;p&gt;Most of the offerings in this category revolve around the idea that I want to be connected with all my friends at all times, knowing detailed information about their whereabouts, feelings, or current status.  There are many problems with his:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Most of my friends don't have iPhones&lt;/li&gt;
&lt;li&gt;The ones that do would all have to coordinate and use the same app&lt;/li&gt;
&lt;li&gt;I don't live in a huge city so none of my friends are going to be in a 3-5 mile radius of where I'm currently at, prompting me to walk over and meet them if they're in a little circle on a map&lt;/li&gt;
&lt;li&gt;I don't really care what they're doing, if I did, I'd be giving them a call&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Am I the only person who doesn't feel the need to be connected to everyone at all points of the day? Maybe that same feeling is what makes me post to Twitter so infrequently, the concept of not really caring or wanting to share.
&lt;/p&gt;</description>
</item>
<item>
<title>PHOTOS: crazy iPhone queues</title>
<link>http://decaflon.com/apple/notes/15527/p/1/#response-118974</link>
<pubDate>Fri, 11 Jul 2008 16:56:42</pubDate>
<dc:creator>Tyme</dc:creator>
<guid isPermaLink="false">118974</guid>
<description>&lt;p&gt;My first thought (after laughing at the guy seeing Laura Bingle in line) looking at the photos: wow, it's cold wherever this was taken. The site seems to be in Australia so I'm assuming that is where these were taken. Wonder in the lines are this long in the US? &lt;/p&gt;
&lt;p&gt;Are you getting an iPhone? I'm not getting a new one. I'll probably play around with apps later on today (thank you - finally have AIM for my phone!). I didn't mess with it yesterday because I didn't want to think about anything happening to my phone lol.
&lt;/p&gt;</description>
</item>
<item>
<title>iTunes 7.7 Is Live, Browse The App Store</title>
<link>http://decaflon.com/apple/notes/15514/p/1/#response-118944</link>
<pubDate>Thu, 10 Jul 2008 18:12:34</pubDate>
<dc:creator>Mike</dc:creator>
<guid isPermaLink="false">118944</guid>
<description>&lt;p&gt;If you're on a Mac and haven't grabbed the latest version of iTunes yet, head over to Software Update and give it a download.  The newest version of iTunes is 7.7 and it allows you to head over to the App Store and browse the available goodies that you'll be able to move over to your iPhone or iPod touch very soon.  Some iTunes links (click once you've got 7.7 loaded up):&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewRoom?fcId=285119007&amp;#38;id=25204&amp;#38;mt=8&quot;&gt;All iPhone Apps&lt;/a&gt; (if you want to view the main App Store screen, click &quot;App Store&quot; at the top.&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=284540316&amp;#38;mt=8&amp;#38;s=143441&quot;&gt;Twitterrific&lt;/a&gt; is looking very, very nice as a native iPhone app (I've had the Jailbroken version for awhile.) It's a free download that's ad-supported via The Deck, and $9.99 if you want the ad-free version.&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=281796108&amp;#38;mt=8&quot;&gt;Evernote&lt;/a&gt; for the iPhone will be pretty handy for hardcore users.  I was in the &lt;a href=&quot;http://evernote.com/&quot;&gt;Evernote&lt;/a&gt; beta and never really started using it, but the concept was pretty neat.&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=284885288&amp;#38;mt=8&quot;&gt;OmniFocus&lt;/a&gt; is finally here on the iPhone and is a $19.99 purchase.  Most of the other apps I've poked around and seen are cheaper but if you're a hardcore GTD (Get Things Done) kinda person, this might be a worthwhile purchase.  That, you know, or some paper to write things down on.&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=281952554&amp;#38;mt=8&quot;&gt;Loopt&lt;/a&gt; is one of the few companies to be backed by the effervescent &lt;a href=&quot;http://www.kpcb.com/initiatives/ifund/index.html&quot;&gt;iFund&lt;/a&gt; so it will be interesting to see how they grow their model since the app is a free download.&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=281826146&amp;#38;mt=8&quot;&gt;Salesforce Mobile&lt;/a&gt; looks like it might be a hit with enterprisey sales folks who love their iPhones.  Will it be enough for companies to outfit their sales staff all with iPhones? Time will tell.&lt;/li&gt;
&lt;li&gt;And here's a shocker for ya: &lt;a href=&quot;http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=284792653&amp;#38;mt=8&quot;&gt;MySpace's iPhone app&lt;/a&gt; looks a lot more feature-rich and well-designed than the &lt;a href=&quot;http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=284882215&amp;#38;mt=8&quot;&gt;Facebook&lt;/a&gt; equivalent.  Good on ya, MySpace.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;This is nowhere near an exhaustive list of the interesting apps I've seen, but it should get you started with some familiar-sounding downloads.  One of the interesting things I've noticed is that it's &lt;strong&gt;highly&lt;/strong&gt; beneficial for your iPhone app name to start with a letter very close to the start of the alphabet.  With so many apps out there, people will be pouring through the categories (&lt;a href=&quot;http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewGenre?id=6008&amp;#38;mt=8&quot;&gt;Photography&lt;/a&gt;, &lt;a href=&quot;http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewGenre?id=6000&amp;#38;mt=8&quot;&gt;Business&lt;/a&gt;, &lt;a href=&quot;http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewGenre?id=6014&amp;#38;mt=8&quot;&gt;Games&lt;/a&gt; to name a few) and the apps are listed alphabetically.  iFunded startup &lt;a href=&quot;http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=284836534&amp;#38;mt=8&quot;&gt;Whrrl&lt;/a&gt; seems to already be at a loss since they're not on the first page of the &lt;a href=&quot;http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewGenre?id=6005&amp;#38;mt=8&quot;&gt;Social Networking&lt;/a&gt; category.
&lt;/p&gt;</description>
</item>
<item>
<title>Spat with Rogers leaves Canadian Apple stores without iPhones</title>
<link>http://decaflon.com/apple/notes/15470/p/1/#response-118870</link>
<pubDate>Tue, 08 Jul 2008 20:30:34</pubDate>
<dc:creator>Tyme</dc:creator>
<guid isPermaLink="false">118870</guid>
<description>&lt;p&gt;From the article:&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;
As a result, Canadian Apple Retail stores won't be selling the new 3G touchscreen phones come Friday, representatives for the Cupertino-based company said during a private conference call on Monday evening. Instead, it will be up to Rogers and its partner Fido &lt;strong&gt;to lock subscribers into steep 3-year contracts that require a minimum monthly payment of $60 for just 150 minutes, 75 text messages, and 400MB of data.&lt;/strong&gt;&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;That's wrong, just plain wrong. It's a shame that Apple doesn't have any control over the plans. Not saying they should have direct say in pricing but something like &quot;must remain competitive&quot; so there aren't runaway plans like this one. 3 years - that's laughable.
&lt;/p&gt;</description>
</item>
<item>
<title>Apple Hands Out Someone's Apple ID Password To Phisher</title>
<link>http://decaflon.com/apple/notes/15461/p/1/#response-118858</link>
<pubDate>Tue, 08 Jul 2008 17:43:22</pubDate>
<dc:creator>Mike</dc:creator>
<guid isPermaLink="false">118858</guid>
<description>&lt;p&gt;I honestly can't believe that someone at Apple was stupid enough to actually let this slide through.  How stupid do you have to be to blatantly hand over someone's credentials to a &lt;em&gt;new&lt;/em&gt; email address that has someone &lt;em&gt;else's&lt;/em&gt; name as part of the address?!&lt;/p&gt;
&lt;p&gt;This is a serious offense and I hope security people descend upon this person's issue and tear Apple a new one.  I'm as big of an Apple fan as you will encounter, but this is ridiculous and no amount of fanboyness will stop me from getting pissed off about this situation.  Handing over an Apple ID allows someone to access many things, one of which is your iTunes account.  I wonder what would've happened if this nefarious individual had purchased a few thousand dollars worth of albums?  What would Apple's recourse be then?
&lt;/p&gt;</description>
</item>
<item>
<title>iPod Touch 2G in September?</title>
<link>http://decaflon.com/apple/notes/15418/p/1/#response-118775</link>
<pubDate>Sun, 06 Jul 2008 04:29:30</pubDate>
<dc:creator>fuscom</dc:creator>
<guid isPermaLink="false">118775</guid>
<description>&lt;p&gt;So, I've decided to buy an iPod Touch. I'm pretty satisfied with how it's being upgraded with some of the features they announced for the iPhone 3G, but now I'm reading in some places that a second generation Touch is due out in September.&lt;/p&gt;
&lt;p&gt;So my question is, what do you think a second generation Touch would include, and should I put off this purchase until it's released?
&lt;/p&gt;</description>
</item>
<item>
<title>Keep Your Original iPhone As A WiFi-Enabled iPod</title>
<link>http://decaflon.com/apple/notes/15390/p/1/#response-118695</link>
<pubDate>Wed, 02 Jul 2008 17:48:48</pubDate>
<dc:creator>Mike</dc:creator>
<guid isPermaLink="false">118695</guid>
<description>&lt;p&gt;I'm actually really surprised that AT&amp;#38;T would let people do this.  Cellphone companies are always trying to milk users out of every dollar they have, so letting &quot;old&quot; iPhones still exist without AT&amp;#38;T activation or a contract is pretty cool.&lt;/p&gt;
&lt;p&gt;So you can check your email, download iPhone apps via the App Store, do the iTunes thing, and essentially have yourself an iPod touch.&lt;/p&gt;
&lt;p&gt;Of course the flipside of this issue is that if AT&amp;#38;T deliberately made your old iPhone unusable as soon as you deactivated it in favor of a new 3G one, the masses would be at their doors with pitchforks.
&lt;/p&gt;</description>
</item>
<item>
<title>AT&#038;T reveals iPhone 3G launch day details</title>
<link>http://decaflon.com/apple/notes/15357/p/1/#response-118620</link>
<pubDate>Tue, 01 Jul 2008 21:13:12</pubDate>
<dc:creator>Scrivs</dc:creator>
<guid isPermaLink="false">118620</guid>
<description>&lt;p&gt;AT&amp;#38;T is sticking it to you people who can't get an upgrade while us newbies without a phone or AT&amp;#38;T service get the full-blooded discount. If you are hoping to pick your iPhone 3G up in 10 days I can only pray you qualify for an upgrade.&lt;/p&gt;
&lt;p&gt;Amazing that they do this.
&lt;/p&gt;</description>
</item>
<item>
<title>An iPhone with a keyboard?</title>
<link>http://decaflon.com/apple/notes/15347/p/1/#response-118601</link>
<pubDate>Tue, 01 Jul 2008 20:44:34</pubDate>
<dc:creator>Scrivs</dc:creator>
<guid isPermaLink="false">118601</guid>
<description>&lt;p&gt;You almost had to venture that Steve-O was working on this at some point, but will only release it if they do it completely different from the rest of the industry. It almost has to pass the &quot;oh shit that is so cool&quot; test before it can be released no matter how much sense it makes.&lt;/p&gt;
&lt;p&gt;I'm a touch typer, I hope this becomes a reality.
&lt;/p&gt;</description>
</item>
<item>
<title>Apple pays their engineers significantly less</title>
<link>http://decaflon.com/apple/notes/15120/p/1/#response-117965</link>
<pubDate>Wed, 18 Jun 2008 16:34:04</pubDate>
<dc:creator>Tyme</dc:creator>
<guid isPermaLink="false">117965</guid>
<description>&lt;p&gt;I know why Apple paid lower salaries in the past: they couldn't afford the higher salaries. The lower salaries helped them have a better bottom line. They also give stock options but Apple can afford to give the stock options and the salary. Google pays a higher salary but allegedly gives less stock - but their stock is worth a lot more. :)&lt;/p&gt;
&lt;p&gt;But it brings up an interesting point. Which would you take: less salary and more stock or more salary and less stock? &lt;/p&gt;
&lt;p&gt;For me I think it depends on the company. Apple, I want the salary and less stock.
&lt;/p&gt;</description>
</item>
<item>
<title>iPhone 3 Features</title>
<link>http://decaflon.com/apple/notes/15056/p/1/#response-117787</link>
<pubDate>Mon, 16 Jun 2008 20:47:45</pubDate>
<dc:creator>Scrivs</dc:creator>
<guid isPermaLink="false">117787</guid>
<description>&lt;p&gt;Now that the &lt;a href=&quot;&quot;&gt;iPhone 3G&lt;/a&gt; has been announced and we all know what it is capable of, what features do you think have to be present for iPhone 3 to be a success? The iPhone 2 software platform makes the iPhone a killer product already, but there are some phone features that users need and that is what will keep them from getting an iPhone in the first place.&lt;/p&gt;
&lt;p&gt;From the &lt;a href=&quot;http://decaflon.com/apple/notes/4770/&quot;&gt;iPhone 2 Features&lt;/a&gt; discussion we had last year there are a couple missing from the list so I will include them here because I still think it is needed.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Quality instant messaging.&lt;/strong&gt; Many were hoping for iChat on the iPhone, but it isn't present yet. Make it happen.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;MMS.&lt;/strong&gt; Why this isn't present already is beyond me. Not sure if this is Apple's problem or AT&amp;#38;T's.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Memory card slot.&lt;/strong&gt; Because we can't lug around our laptops or desktops 24/7.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Video recording.&lt;/strong&gt; Again something that seems nothing more than a &lt;a href=&quot;http://decaflon.com/technology/notes/14993/&quot;&gt;software update&lt;/a&gt; away.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Some or all of these might just be a software update away so could come before iPhone 3 is out which would be cool. Let me add another feature, but this one rests solely with AT&amp;#38;T: &lt;strong&gt;unlimited text messaging plan that is reasonable&lt;/strong&gt;.
&lt;/p&gt;</description>
</item>
<item>
<title>iPhone 3G's True Price Compared</title>
<link>http://decaflon.com/apple/notes/14975/p/1/#response-117587</link>
<pubDate>Thu, 12 Jun 2008 12:22:21</pubDate>
<dc:creator>Scrivs</dc:creator>
<guid isPermaLink="false">117587</guid>
<description>&lt;p&gt;Sigh. This is what is going to make me hold back on getting one of these. You see, I don't use a phone for its voice capabilities. Everyone texts down here or maybe they just text me. 200 SMS messages for an extra $5/day? Please I can blow through that in a day or two. I need to see the price of unlimited messaging then we can talk.&lt;/p&gt;
&lt;p&gt;I really do want to love the iPhone. In fact I do love the iPhone. I don't love AT&amp;#38;T though. If you can give me 3G for $30 and allow me to suck down all the bandwidth I want why can't I get some text messaging love? Oh you want more money, that's why.&lt;/p&gt;
&lt;p&gt;Blood suckers.
&lt;/p&gt;</description>
</item>
<item>
<title>The Next Great Gaming Platform: Apple's iPhone/iPod Touch</title>
<link>http://decaflon.com/apple/notes/14902/p/1/#response-117434</link>
<pubDate>Tue, 10 Jun 2008 11:00:24</pubDate>
<dc:creator>Scrivs</dc:creator>
<guid isPermaLink="false">117434</guid>
<description>&lt;p&gt;By now you have read about Apple's &lt;a href=&quot;http://www.engadget.com/2008/06/09/iphone-3g-is-finally-official/&quot;&gt;iPhone 3G&lt;/a&gt; announcement and maybe even decide dto start putting aside money to quench the bloodthirsty AT&amp;#38;T beast, but are you willing to devote your effort into making the iPhone the gaming platform of the future? When we think of the iPhone (and herein the iPod Touch as well) we think about a great WiFi device with some slick functionality. Not until Apple announced the App Store in March though were we aware of the potential of this platform.&lt;/p&gt;
&lt;p&gt;This is what makes the iPhone such a big deal. It isn't just a smooth device, but a full-fledged platform that many developers will get behind. In 2007 they sold 4 million iPods and if you follow the example of the gaming industry, you know that developers flock to the platforms with large install bases. This is why Sony hasn't been releasing as many platform-exclusive titles as they are known for because Nintendo and Microsoft have bigger audiences.&lt;/p&gt;
&lt;p&gt;Looking at the iPhone as a device you have the touchscreen capabilities of Nintendo's DS along with the motion controlled interactivy of Nintendo's Wii. Both are considered the most popular devices in their market and Apple has combined them into one device probably without even trying. This is what makes the iPhone platform so dangerous is that Apple wasn't planning (at least not showing signs of it currently) of entering the gaming market, they just happened to have the device and tools to allow them to do so now.&lt;/p&gt;
&lt;p&gt;With Apple planning on selling over 10 million iPhones this year, that gives developers a platform with the type of reach that any gaming platform would consider a success especially when you consider the Xbox 360 just recently hit the 10 million console milestone. Add to that, developers don't have to worry about distribution through traditional means since they can simply upload their game to the App Store and allow Apple to handle payment processing and distribution.&lt;/p&gt;
&lt;p&gt;This works similar to Microsofts Xbox Live Arcade which has been extremely popular with developers who don't have big budgets to produce epic titles such as GTA IV, Halo or Gears of War. However it works even better than Xbox Live because you can add games at the touch of a button and buy them from the same place that you already buy your movies and music. The Apple monopoly is about to grow stronger.&lt;/p&gt;
&lt;p&gt;Now I am not trying to suggest that the iPhone is going to damage Nintendo's market because parents aren't going to buy a $200 phone for a kid when their is a gaming device meant for them that offers the games they want. But how many of us play games on our phone when waiting around in an office or restaraunt? Phone gaming is the casual market that Nintendo has been going after with the Wii and now Apple is primed to become the mobile casual gaming platform of the future without developing a single game themselves.&lt;/p&gt;
&lt;p&gt;If you are unsure of the iPhone as a gaming platform because the hardware behind it keep these numbers in mind:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Sony PSP
&lt;ul&gt;
&lt;li&gt;Processor: MIPS CPU @ 222 or 333MHz (selectable)&lt;/li&gt;
&lt;li&gt;Screen: 480x272 pixels&lt;/li&gt;
&lt;li&gt;Input: D-pad, analog stick&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Nintendo DS
&lt;ul&gt;
&lt;li&gt;Processor: two ARM CPUs (67MHz and 33MHz)&lt;/li&gt;
&lt;li&gt;Screen: two 256x192 pixel screens&lt;/li&gt;
&lt;li&gt;Input: D-pad, touch-screen&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;iPhone (not sure if the iPhone 3G changes these specs)
&lt;ul&gt;
&lt;li&gt;Processor: ARM CPU @ 620MHz&lt;/li&gt;
&lt;li&gt;Screen: 480x320 pixels&lt;/li&gt;
&lt;li&gt;Input: multitouch, accelerometer&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Thanks to &lt;a href=&quot;http://www.ipodhacks.com/article.php?sid=2521&quot;&gt;iPod Hacks&lt;/a&gt; for the numbers.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Now these numbers caught me off-guard more than they probably did you, but looking at specs alone the iPhone is a beast. The differentiating factor of course here is what kind of games can be produced with the limited input mechanism. Some games simply need a D-pad or analog stick so you have to figure that is a restriction developers will be fighting against. However, some of the greatest applications and games have come about exactly because of the restrictions being displayed here. Add to that the fact you can use OpenGL on the iPhone and you have a mobile platform that is capable of playing the games that developers have already been producing for years. Let's not forget the amount of storage on these devices and the gaming possibilties become even broader.&lt;/p&gt;
&lt;p&gt;Of course none of this makes any sense without some great games being made, but you have to figure a good number of developers will now turn their attention to the iPhone platform and start producing the type of games that they have dreamed about doing for the mobile market. You already have a great development platform with Xcode and the iPhone SDK so jumping in right away to start developing is not something game companies have to worry about. With the release of iPhone 2 and its inclusion of enterprise support Apple has already created the mobile platform that is most relevant to consumers and business owners and in doing so have also opened the door in making them the next competitor in the mobile gaming market.&lt;/p&gt;
&lt;p&gt;And they didn't even have to try.&lt;/p&gt;
&lt;p&gt;&lt;object width=&quot;425&quot; height=&quot;344&quot;&gt;
&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/LBXN3_zRIIU&amp;#38;hl=en&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/LBXN3_zRIIU&amp;#38;hl=en&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;/embed&gt;&lt;/object&gt;
&lt;/p&gt;</description>
</item>
<item>
<title>3G iPhone, you getting it?</title>
<link>http://decaflon.com/apple/notes/14884/p/1/#response-117375</link>
<pubDate>Tue, 10 Jun 2008 00:30:19</pubDate>
<dc:creator>Scrivs</dc:creator>
<guid isPermaLink="false">117375</guid>
<description>&lt;p&gt;It doesn't seem to offer more than the original and the best seems to be the iPhone 2.0 software coming to all iPhones soon. However, for the people who haven't picked one up yet I would think the pricepoints might be too hard to pass up. &lt;/p&gt;
&lt;p&gt;I'll be taking a closer look into my options now that's for sure. The games I see coming out for it almost make it a top gaming platform as well. Apple is going after Sony and Nintendo with this one...mark my words.
&lt;/p&gt;</description>
</item>
<item>
<title>New iPhone 3G Ad</title>
<link>http://decaflon.com/apple/notes/14879/p/1/#response-117368</link>
<pubDate>Mon, 09 Jun 2008 23:36:28</pubDate>
<dc:creator>Scrivs</dc:creator>
<guid isPermaLink="false">117368</guid>
<description>&lt;p&gt;For everyone that missed it you can see the &lt;a href=&quot;http://www.apple.com/iphone/gallery/ads/hallway/&quot;&gt;new ad here&lt;/a&gt;. I love how they make it sound like a totally new phone and it's just the new iPhone 2.&lt;/p&gt;
&lt;p&gt;How can you keep up with Apple when you can't even keep up with their ads?
&lt;/p&gt;</description>
</item>
<item>
<title>WWDC 2008 Decaflon Superstream 6/9/08 @1pm Eastern</title>
<link>http://decaflon.com/apple/notes/14865/p/1/#response-117345</link>
<pubDate>Mon, 09 Jun 2008 08:57:06</pubDate>
<dc:creator>Scrivs</dc:creator>
<guid isPermaLink="false">117345</guid>
<description>&lt;p&gt;We'll be up in our &lt;a href=&quot;http://decaflon.com/superstream&quot;&gt;Superstream&lt;/a&gt; room during the WWDC which starts at 1pm Eastern to talk about all the junk that Apple announces. I say junk because they release nothing but junk with the exception of my desktop, monitor, laptop and iPods. The rest is junk.&lt;/p&gt;
&lt;p&gt;So join us and we can all chat it up about the new toys that we want but might not get. Then again they will probably just announce the iPhone 2 and AT&amp;#38;T will toss it out at $200 and then we can just listen to the people complain and say they should've waited a year.
&lt;/p&gt;</description>
</item>
<item>
<title>Why Macs still aren't right for most businesses</title>
<link>http://decaflon.com/apple/notes/14805/p/1/#response-117215</link>
<pubDate>Thu, 05 Jun 2008 20:45:16</pubDate>
<dc:creator>Scrivs</dc:creator>
<guid isPermaLink="false">117215</guid>
<description>&lt;p&gt;This kind of comparison should always come with the caveat that it only makes sense to research the tools and products you will need to keep your business running and then see if there is an Apple version or something equivalent. Knowing the type of work that goes in most businesses I don't see why Macs wouldn't work just fine in those environments.&lt;/p&gt;
&lt;p&gt;When you are working with open protocols it really makes life easier, but how many businesses work with files beyond what you find in Microsoft Office? I do wish the article went into more detail about what exactly wasn't working around the office because I remember working in tech support and everyday my life was filled with Windows hiccups.
&lt;/p&gt;</description>
</item>
<item>
<title>What iPod do you own?</title>
<link>http://decaflon.com/apple/notes/14484/p/1/#response-116389</link>
<pubDate>Tue, 27 May 2008 05:32:18</pubDate>
<dc:creator>Scrivs</dc:creator>
<guid isPermaLink="false">116389</guid>
<description>&lt;p&gt;I used to own a couple, but now I am down to a first-gen iPod-mini and a last gen iPod Nano. Easily my favorite piece of technology in my life. So which do you own and are you looking to upgrade?
&lt;/p&gt;</description>
</item>
<item>
<title>Rumor: Apple buying Adobe?</title>
<link>http://decaflon.com/apple/notes/14044/p/1/#response-115644</link>
<pubDate>Fri, 09 May 2008 15:53:52</pubDate>
<dc:creator>Tyme</dc:creator>
<guid isPermaLink="false">115644</guid>
<description>&lt;p&gt;A &lt;a href=&quot;http://blogs.zdnet.com/Apple/?p=1685&quot;&gt;quote&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;It seems obvious to me, however, that there is only one real reason why Apple would sell off its professional applications and that’s to avoid antitrust problems when/if Apple buys Adobe Systems as I predicted at the beginning of the year. Final Cut Pro competes directly with Adobe Premiere. While in my opinion the Apple video software is clearly better, Jobs couldn’t be at NAB trying to sell Premiere — software he doesn’t yet own. Maybe there’s a planned bait-and-switch, seeing who is interested in Final Cut then trying to shift them to Premiere.&lt;/p&gt;
&lt;p&gt;The major point here is that Adobe is in play, or at least Apple thinks so. The company has plenty of cash and stock to do the deal and plenty of incentive, too. Apple’s goal in acquiring Adobe would be to control first Flash and second Adobe’s emerging Air application platform. Adobe announced this week a broad industry initiative to extend Flash to mobile devices, but Apple wasn’t a participant. Why bother if you intend to shortly own Flash outright?&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;That's a sneaky move. Controlling Flash and Air would really stick it to Microsoft. Instead of wasting time on Yahoo perhaps they should have been looking at Adobe. &lt;/p&gt;
&lt;p&gt;However, with video becoming more popular it is a risky move to get rid of Final Cut Pro. In that respect, why doesn't Apple create their own software to compete with Flash, Air, Silverlight, etc? As web developers would be against using their product in your applications/sites/etc? As a user would you be against downloading yet one more application?
&lt;/p&gt;</description>
</item>
<item>
<title>Public Folder</title>
<link>http://decaflon.com/apple/notes/13932/p/1/#response-115365</link>
<pubDate>Wed, 30 Apr 2008 06:43:37</pubDate>
<dc:creator>jbondo</dc:creator>
<guid isPermaLink="false">115365</guid>
<description>&lt;p&gt;Is there a way to me immediately updated when someone adds to you public folder?  I hope so. :)
&lt;/p&gt;</description>
</item>
<item>
<title>Questions about a Macbook</title>
<link>http://decaflon.com/apple/notes/13826/p/1/#response-114966</link>
<pubDate>Wed, 23 Apr 2008 18:15:35</pubDate>
<dc:creator>cadudecastroalves</dc:creator>
<guid isPermaLink="false">114966</guid>
<description>&lt;p&gt;Hi people.&lt;/p&gt;
&lt;p&gt;I've been making some researches about buying (or not) a Macbook. The model that I can buy has the following specifications:&lt;/p&gt;
&lt;p&gt;- 2.4 ghz Intel Core 2 Duo&lt;br /&gt;
- 160 GB HD&lt;br /&gt;
- 2 GB RAM&lt;br /&gt;
- Graphics processor w/ 144 MB shared w/ main memory&lt;br /&gt;
- &lt;a href=&quot;http://www.apple.com/macbook/specs.html&quot;&gt;see full information here&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;So, here in Brazil, I can buy notebooks with similar specifications spending less money (about  US$ 500) and lots of these models have more graphics memory (256 MB or more, better than Intel X3100).&lt;/p&gt;
&lt;p&gt;Something that bothers me is the low graphics processor memory. I'd like to be able to play some games like Need For Speed (Carbon or Pro Street).&lt;/p&gt;
&lt;p&gt;To work, I run simultaneously Photoshop, Firefox (w/ at least 5 opened tabs), MSN Messenger, Google Talk and an audio player (on Windows, I use Winamp or WMP).&lt;/p&gt;
&lt;p&gt;So, I'd like your opinions about this.&lt;/p&gt;
&lt;p&gt;Thanks in advance and sorry if I made some English mistakes.
&lt;/p&gt;</description>
</item>
<item>
<title>Invisible files on OSX desktop - where'd they go?</title>
<link>http://decaflon.com/apple/notes/13503/p/1/#response-113936</link>
<pubDate>Sat, 05 Apr 2008 03:31:45</pubDate>
<dc:creator>hiredgoon</dc:creator>
<guid isPermaLink="false">113936</guid>
<description>&lt;p&gt;This is my first post to 9Rules and I hope I don't piss anyone off, but i've encountered an anomaly in Leopard and wondered if anyone shared the same issue.&lt;/p&gt;
&lt;p&gt;Of late, when I've downloaded files to the desktop or taken screen grabs, the files do not appear visually on the desktop. The files are there, when i open up a finder window and browse to the desktop they're all there, but when i'm looking at the desktop on it's own I see nothing. As soon as i go into &quot;show view options&quot; and change the icon size they all pop into existence.&lt;/p&gt;
&lt;p&gt;Has anyone else experienced this or should i post it on apple's site?
&lt;/p&gt;</description>
</item>
<item>
<title>(WORKING) iPod Classic AV Cable?</title>
<link>http://decaflon.com/apple/notes/12845/p/1/#response-111652</link>
<pubDate>Wed, 12 Mar 2008 09:04:39</pubDate>
<dc:creator>rglover</dc:creator>
<guid isPermaLink="false">111652</guid>
<description>&lt;p&gt;I just upgraded my 1st Gen iPod Nano to an 80GB iPod Classic. I'd like to play movie from it onto my TV. I know that Apple offers a cable, but at fifty bucks it's a little steep. Does anybody know about an inexpensive but working version of this cable. *NOTE* The correct version uses the dock connector on the bottom of the iPod, not the headphone jack.
&lt;/p&gt;</description>
</item>
<item>
<title>Crash Course In iPhone Development w/SDK</title>
<link>http://decaflon.com/apple/notes/12680/p/1/#response-111296</link>
<pubDate>Fri, 07 Mar 2008 13:52:13</pubDate>
<dc:creator>Mike</dc:creator>
<guid isPermaLink="false">111296</guid>
<description>&lt;p&gt;I've been sitting in my bed for the past two hours absorbing all that I can about the new iPhone SDK and I've compiled a list of things to read/skim/understand while you wait for the 2GB+ SDK to download...&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://developer.apple.com/iphone/library/documentation/Cocoa/Conceptual/CocoaFundamentals/Introduction/chapter_1_section_1.html&quot;&gt;Cocoa Fundamentals Guide&lt;/a&gt; - Goes over the ideas of developing with Cocoa, the layers of the OS you'll be working with, and OOP concepts within Cocoa.  More high-level, not really a syntax/programming reference.&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://developer.apple.com/iphone/library/documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/Introduction/chapter_1_section_1.html&quot;&gt;iPhone OS Programming Guide&lt;/a&gt; - Discusses the differences between UIKit on iPhone vs. AppKit in Mac OS X, walks you through starting a new iPhone application, what the various views are, how to link things together, and how to work with the various technologies &amp;#38; APIs that Apple provides for iPhone development.  I'm about 30% of the way through this one.&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://www.otierney.net/objective-c.html&quot;&gt;Beginner's Guide To Objective-C&lt;/a&gt; - If you're freaked out by all the brackets and parenthesis in Objective-C code like I am, you need to read this to get your bearings.  What a great find.&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://developer.apple.com/cocoa/pyobjc.html&quot;&gt;PyObjC Tutorial For Developing Cocoa Apps w/Python&lt;/a&gt; - I won't be using Python to write my apps, but since Python syntax more closely resembles languages like PHP &amp;#38; Perl, it was a great way to put Objective-C syntax into my PHP syntax-oriented head in order to make sense of it all.  Python syntax is so simple that this would be a good read for anyone, regardless of if you're coming from JavaScript, Java, PHP, or any other language, plus it's from Apple.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Now go do some homework!
&lt;/p&gt;</description>
</item>
<item>
<title>Apple iPhone SDK Coming In A Few Hours?</title>
<link>http://decaflon.com/apple/notes/12654/p/1/#response-111209</link>
<pubDate>Thu, 06 Mar 2008 22:20:36</pubDate>
<dc:creator>Mike</dc:creator>
<guid isPermaLink="false">111209</guid>
<description>&lt;p&gt;Apple is having an &lt;a href=&quot;http://www.macrumors.com/2008/03/05/live-coverage-of-iphone-sdk-roadmap-event/&quot;&gt;iPhone SDK roadmap event&lt;/a&gt; today in about 45 minutes and I'm very interested to see what the skinny is on 3rd-party applications for the iPhone and iPod touch.  It's more intriguing for me as a programmer and a general geek than it is for me as an iPhone owner, so come to your own conclusions from that!&lt;/p&gt;
&lt;p&gt;My guesses (and these are &quot;verified&quot; by rumors floating around) are that freeware applications will be able to be downloaded from anywhere, free of any Apple-sanctioned restrictions, but that an iPhone application that costs more than $0 will have to go through Apple to become certified and will then be sold in the iTunes Store.  This way, Apple can take a slice of iPhone application revenue and have more control over the commercial applications that are being put out.&lt;/p&gt;
&lt;p&gt;I guess we'll find out in a little bit.
&lt;/p&gt;</description>
</item>
<item>
<title>Uno - Quicktime no picture showing on video</title>
<link>http://decaflon.com/apple/notes/12570/p/1/#response-110893</link>
<pubDate>Tue, 04 Mar 2008 15:42:59</pubDate>
<dc:creator>endjinn</dc:creator>
<guid isPermaLink="false">110893</guid>
<description>&lt;p&gt;If u have recently Installed Uno 1.5 and are encountering Problems with quicktime not showing pictures whilst playing video files then a quick solution is:&lt;/p&gt;
&lt;p&gt;Uninstall Uno and re install Quicktime. &lt;/p&gt;
&lt;p&gt;Please See Uno site for more info or updates
&lt;/p&gt;</description>
</item>
<item>
<title>Trism, Really Cool-Looking Game For The iPhone</title>
<link>http://decaflon.com/apple/notes/12490/p/1/#response-110606</link>
<pubDate>Fri, 29 Feb 2008 23:05:30</pubDate>
<dc:creator>Mike</dc:creator>
<guid isPermaLink="false">110606</guid>
<description>&lt;p&gt;This looks to be the first 3rd-party game for the iPhone (non-SDK) that uses the directional accelerometers to change the game play.  Very, very cool.  Can't wait for it to be released.&lt;/p&gt;
&lt;p&gt;&lt;object width=&quot;425&quot; height=&quot;355&quot;&gt;&lt;br /&gt;
&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/hy0ptZisr70&quot;&gt;&lt;/param&gt;
&lt;param name=&quot;wmode&quot; value=&quot;transparent&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/hy0ptZisr70&quot; type=&quot;application/x-shockwave-flash&quot; wmode=&quot;transparent&quot; width=&quot;425&quot; height=&quot;355&quot;&gt;&lt;/embed&gt;&lt;/object&gt;
&lt;/p&gt;</description>
</item>
<item>
<title>3G iPhone</title>
<link>http://decaflon.com/apple/notes/12374/p/1/#response-110122</link>
<pubDate>Mon, 25 Feb 2008 05:31:48</pubDate>
<dc:creator>vincentdmartinez</dc:creator>
<guid isPermaLink="false">110122</guid>
<description>&lt;p&gt;I've finally saved up enough for an iPhone, and plan on buying it soon. But people are telling me that a new 3G version is due out sometime this year. If this is true does anyone know when?
&lt;/p&gt;</description>
</item>
<item>
<title>Apple Mouse ball... ;(</title>
<link>http://decaflon.com/apple/notes/12328/p/1/#response-109939</link>
<pubDate>Fri, 22 Feb 2008 23:20:01</pubDate>
<dc:creator>designzillas</dc:creator>
<guid isPermaLink="false">109939</guid>
<description>&lt;p&gt;Alright.. so i own the wireless mighty mouse AND the wired one that came with my imac.&lt;/p&gt;
&lt;p&gt;BOTH i have managed to kill the scrolling ball (only downward) so that it doesn't respond when i scroll down using the ball.&lt;/p&gt;
&lt;p&gt;I've tried using a dry cloth and clean it by rolling it around - and have even used a verrry slightly damp cloth and done the same. No Dice.&lt;/p&gt;
&lt;p&gt;Does anyone have any tips on how to save the every-so-important scrolling ball? Or am i just a grease monkey who should never deserve to use one?
&lt;/p&gt;</description>
</item>
<item>
<title>Corrupted Disk, Uh-Oh...</title>
<link>http://decaflon.com/apple/notes/11939/p/1/#response-108697</link>
<pubDate>Mon, 11 Feb 2008 02:39:58</pubDate>
<dc:creator>alisdee</dc:creator>
<guid isPermaLink="false">108697</guid>
<description>&lt;p&gt;So, I'm sitting on the lounge with my old PowerBook last night organising my TV shows in iTunes when I get a kernel panic screen and have to reboot. So I do, except...&lt;/p&gt;
&lt;p&gt;It doesn't. The laptop gets to the grey boot screen and then starts flashing a folder with a question mark on it at me. So I check the internet and re-set my PRAM (or whatever it's called) and boot up from my Leopard Install CD.&lt;/p&gt;
&lt;p&gt;Still no dice; Disk Utility doesn't recognise that the HDD has an OS on it, so it won't Repair. And to make everything really sweet the drive is making those horrible clunk-clunk noises associated with corrupt sectors.&lt;/p&gt;
&lt;p&gt;To make matters even better, I don't have a recent backup.&lt;/p&gt;
&lt;p&gt;So, oh wise 9rules, I was wondering if anyone has any advice on how I can recover my precious data. We have two other computers in the house but they're both PCs.&lt;/p&gt;
&lt;p&gt;My whole life was in that laptop; emails, novels, art, websites... Any help/advice is &lt;em&gt;much&lt;/em&gt; appreciated.
&lt;/p&gt;</description>
</item>
<item>
<title>Alarms on the iPod touch</title>
<link>http://decaflon.com/apple/notes/11912/p/1/#response-108576</link>
<pubDate>Sat, 09 Feb 2008 04:16:11</pubDate>
<dc:creator>bioneural</dc:creator>
<guid isPermaLink="false">108576</guid>
<description>&lt;p&gt;A question for any iPod touch owners out there:&lt;/p&gt;
&lt;p&gt;I'm considering one now that the new software update brings app parity with the iPhone (mostly) and in particular calendar editing. But I'm getting conflicting reports as to whether it has a built-in speaker or not. Many bloggers slam it for not having one, and true there is no speaker in the &lt;a href=&quot;http://www.apple.com/ipodtouch/specs.html&quot;&gt;spec&lt;/a&gt; sheet, yet screenshots show an alarm and Apple Support &lt;a href=&quot;http://docs.info.apple.com/article.html?artnum=307127&quot;&gt;article&lt;/a&gt; mentions sound effect capability. So is there a) no speaker and therefore a pointless Alarm app; b) a speaker that beeps; or c) a speaker that outputs music?&lt;/p&gt;
&lt;p&gt;And while I'm here, apart from no mic, no BT, no phone/SMS, no camera, no physical vol button - is the iPod touch any less capable in the PDA department than the iPhone (i.e. is it still crippled in any way or have the updates sorted this out).&lt;/p&gt;
&lt;p&gt;ONe more very important Q: because I mainly want to use it as a PDA (plus iPod), does it have a passcode lock on it like iPhone so that data can't be accessed without the PIN?&lt;/p&gt;
&lt;p&gt;Cheers, Bruce
&lt;/p&gt;</description>
</item>
<item>
<title>Recommended Mac Apps?</title>
<link>http://decaflon.com/apple/notes/11527/p/1/#response-106860</link>
<pubDate>Thu, 24 Jan 2008 02:20:54</pubDate>
<dc:creator>Gnorb</dc:creator>
<guid isPermaLink="false">106860</guid>
<description>&lt;p&gt;Just a quick question: as bloggers, writers, and generally tech-savvy folks, what is some of the software you would recommend for Mac? I'm starting to do some research so I can simply start working with it as soon as I get it. (I'm less interested in toying with new features than I am in actually using the thing for productivity.)&lt;/p&gt;
&lt;p&gt;For writing, I've been recommended &lt;a href=&quot;http://www.literatureandlatte.com/scrivener.html&quot;&gt;Scrivener&lt;/a&gt;. I've also been recommended the following, mostly general purpose tools:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://www.blacktree.com/&quot;&gt;QuickSilver&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;VLC&lt;/li&gt;
&lt;li&gt;InstantShot&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;I realize this is a very, very short list, so I'm here asking: what apps do you use which you'd recommend? Or do you find that most of your apps these days launch when you launch your browser (RSS reader, email, etc)?
&lt;/p&gt;</description>
</item>
<item>
<title>[FIRMWARE] 1.1.3 Jailbroken!</title>
<link>http://decaflon.com/apple/notes/11388/p/1/#response-106358</link>
<pubDate>Sat, 19 Jan 2008 23:03:36</pubDate>
<dc:creator>TouchPodium</dc:creator>
<guid isPermaLink="false">106358</guid>
<description>&lt;p&gt;&lt;img src=&quot;http://ipodtoucher.wordpress.com/files/2008/01/iphone_screen_270x380.jpg&quot; alt=&quot;1.1.3 jailbroken&quot; /&gt;&lt;/p&gt;
&lt;p&gt;jailbroken firmwareWell, it hasn't even been a week since Apple made the 1.1.3 firmware available to iPod Touch/iPhone users, and already, the iphone dev team and elite team have figured out a way to jailbreak 1.1.3!&lt;/p&gt;
&lt;p&gt;There is a video available on YouTube that shows the jailbroken 1.1.3 in action, with Installer.app on the summerboard, along-side the ability to wiggle and move icons around, proving that it is in fact on firmware 1.1.3!&lt;/p&gt;
&lt;p&gt;Check out the video for yourself: &lt;a href=&quot;http://www.youtube.com/watch?v=idxxKVM1Cno&quot;&gt;http://www.youtube.com/watch?v=idxxKVM1Cno&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;It is being said that they do not plan on releasing how to do this just yet. They are in fact waiting until February's SDK release until they share exactly how they've come across doing this.&lt;/p&gt;
&lt;p&gt;Also, &lt;a href=&quot;http://zibree.blogspot.com/&quot;&gt;here is the blog&lt;/a&gt; of one of the official dev teams working on the jailbreak.&lt;/p&gt;
&lt;p&gt;Well done guys! Can't wait to get a hold of this myself!&lt;/p&gt;
&lt;p&gt;[Updates:]&lt;/p&gt;
&lt;p&gt;It has been discovered, that the dev teams may not actually be waiting for the SDK to be released, but are in fact actually trying to figure out ways to make the jailbreaking process a little easier for the average Joe.&lt;/p&gt;
&lt;p&gt;Here is a quote from the official dev's blog itself. &quot;Details will follow when the procedure will be trimmed down. At the moment is not something anyone can do.&quot;&lt;/p&gt;
&lt;p&gt;Sources: &lt;a href=&quot;http://www.ipodtouchfans.com/forums/showthread.php?t=27006&quot;&gt;an ipodtouchfans thread&lt;/a&gt;, and &lt;a href=&quot;&quot;&gt;a hackint0sh thread&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;- Jody Mitoma
&lt;/p&gt;</description>
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